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Boson 0.9 changelog
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This is a list of bigger changes between
Boson 0.8 and Boson
0.9.
Internal
- Units can be rendered as wireframes
- Rotation speed of units can be configured
- Bounding boxes of items can be rendered
- Shots split to subclasses
- Pathfinder is much faster now
- Separate process is used for audio
- OpenGL setting profiles (default/fastest/best quality)
- Redesigned start widgets
- Campaign support for the map selector
- Game and network logs can be saved
Rendering
- New terrain rendering code. Terrain is now drawn using several layers
which are blended together. This creates nice effect for transitions and
looks really nice
- Added support for lights and halos using particles
- Added support for explosion fragments when unit is destroyed
- Materials are supported for models
- Models have normals now, meaning that everything should be lit correctly
- Better support for wind for particle systems
- New kind of smoke for wreckages
- Improved particle systems
- Weapon flashes when shooting
- Support for smooth surfaces
- Terrain normals (i.e. terrain is lit correctly)
- Experimental LOD support
- Much improved lighting support. Lighting is now enabled by default
Game
- Acceleration/deceleration support for units
- Support for mines
- Support for bombs (basically a falling mine)
- New actions patch
- Basic scripting support
- Movies can be grabbed from running game (but it's extremely slow)
- Better wreckage handling (aircraft wreckages no more hang in the air and
other ones slowly disappear into the ground)
Data
- Fixed Puma model
- New Leopard model
- New unit: Koyote (a nice helicopter with a cannon)
- New unit: Warthog (A-10 plane with heavy anti-tank missiles)
- New unit: Wolf (a truck which may carry other units in the future)
Editor
- You can now add multiple units and draw multiple tiles in editor using
click+drag
- Height maps can be exported
- Texture maps can be exported/imported in editor
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