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  Boson 0.13 changelog

This is a list of bigger changes between Boson 0.12 and Boson 0.13.

  • New fog of war system
  • Fixed problem with shaders and teamcolor, made textured and teamcolored meshes possible
  • BosonConfig scripts
  • Unit models are improved by recalculating normals
  • Fixed bug with player color display in start game page
  • Ground/unit shaders can be toggled on/off independently
  • Added map/savegame converter program
  • Distant units are shown as icons
  • Improved detection of Python libraries
  • Bullet trails work again
  • Map preview for the newgame widget
  • Improved detection of KDE libraries
  • Missiles now continue moving towards destroyed targets
  • Fixed minimap rendering
  • Internal redesign of minimap code
  • Several bugfixes/imporvements to cmdframe's production buttons
  • Game can now be started with explored map
  • Display list of requirements for a production
  • Mouse wheel zooms minimap
  • Fixed/improved KDE/Python/... detection by the cmake build system
  • New (internal) architecture for unit orders
  • Rendering speed improvements
  • Radar jammers
  • Some licensing issues resolved
  • Improved airport model
  • some gcc 4.1 and 4.2 fixes
  • Removed a lot of debug output
  • Workaround for broken MESA based OpenGL drivers
  • Fix libGL.so loading: it must be loaded with RTLD_GLOBAL flag (which QLibrary can't do), so we use our own code for dlopen()ing libGL.so now
  • Don't install some debugging application